X4: Foundations. I have 2 full playthroughs in x4 so far, yet I feel a bit lost haha. I have all the same mods you do, plus a few others: Tater Trader, Dumping Wares, and 4 mods by Assailer: Secret Stash, Fly-By Looting, Mobile Repair Service, and Capital Ship Loot Magnet. I keep toying with the idea of using VRO (It looks very cool and it looks like it makes for a more interesting game) but I'm a bit apprehensive as X4 is such a complicated game, I'm not sure I want to modify it from Vanilla before I have a more comprehensive grasp of how the game works. Hello. As for your question - it will also require update to UI and its done via LUA and its an agreed consensus in modding community to stay as far as possible from LUA, its a mess. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. Turns out there is still no idea how to continue on with it though! Have nearly 300 hours in a stock save (well 3.0beta) just installed it with the new DLC......... Why the hell didn't I install this a year ago! A couple of months ago, my Nexus 6 disappeared, and I ended up having to pick up an inexpensive used Nexus 6P to replace it. Is VRO keeping up with the updates? Vanilla is good now in 3.0, but VRO takes X4 to the next level. View all games. It adds more variety(duh) to the weapons and removes most of the mk1, and mk2 weapons, only ones that remain are the missile launchers. It was worth it wayyyy worth it.I'd already wiped out the expeditionary fleet and I couldn't figure out if there were any more to the story line. Short range weapons are 4 km or less mostly. But it is kind of a deal breaker for me, or at least it feels this way for the moment. if it changes some esoteric core mechanic that you won't know about unless you already have a lot of time in the game. VRO is amazing but unless something changed in the new version im pretty sure in-game you had the option to select/deselect if you want Highways or not? It's simply designed to work with the mod that does. Recently added 26 View all 1,181. VRO - SW Interworlds patch 1.3 Jul 5 2020 Star Wars Mod X4 Patch This is the patch for VRO mod and SW Interworlds to work together nicely. The mod feels good to play without the highways, as VRO has the travel speed designed without them, so I'd recommend to not have Super highways in the game, I think it also helps the fleets, as sometimes they tend to use the highways, and sometimes tend to not, especially the larger ships. It makes X4 how it should be :). Waiting for my first heavy fighter to build, then it's time to actually destroy some things instead of running away in my starter ASP lol. You will not regret it! X4 Manual: e.g. X4: Foundations - X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. No, i do not plan to drop support for this mod in any time soon. I mean just for the frigates if nothing else! I'm a long time fan of X games (I've been playing since X2) I bounced off of XR a few times. They are based off of the resupply ships for the faction(not updated yet with split, its a different mod that is also installed) and it makes combat much more fun. I've played Vanilla and VRO for 10-20 hours each, so I haven't gotten too far in either playthroughs, but my VRO PT is feeling a lot better than vanilla. The lore of the CnM-universe is consistent with the lore … When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Note: of course I am not blaming the mod dev for it being this way - I am sure if it was possible/timeworthy to make it pluggable, he'd do it. I also really like the increase in weapon types and removal of the mk1 and mk2. Manage an empire or EXPLORE space in first person. fresh install. Dec 4, 2018 @ 6:47am Satellite differences I did a search both here and on Reddit but haven’t seen a sufficient answer. Cus before 2.0 i was using it and still had highways which honestly mid-game i rarely used due to Travel drive speeds being crazy fast. Just started x4 myself and was wondering about going for VRO as well. But if you were to show smaller ships fighting they'd be dancing through the void circling each other. Does VRO make ships have actualy visual effect for shield hit? Especially if you load a Raptor with only Ciws Turrets and the like. Hands down the best mod for X4, and I play with this mod activated always. close. I just installed it for 3.0 run myself the other day. By using our Services or clicking I agree, you agree to our use of cookies. I just started a new game and am seeing some weird stuff, so just wanted to see if anyone else is having similar issues. X4: Foundations. Check some "Let's Play" videos of both and see what piques your interest the most. X4 Wiki: I'm hoping someone might be able to answer some questions so I can decide to make the plunge: The mod description suggests you removes the highways. This is done by changing the parameters of every ship, weapon, missile, engine, shield as well as adding numerous new weapons, missiles and even few ships. VRO is a major overhaul to the way the combat is implemented to make it more varied, enjoyable, less player-centric and less arcady (to my taste at least). Michigan Melee Smashboards Thread Do you play Super Smash Bros. Melee? no, played VRO for some time now, then with this B6 played vanilla for some bug reports, no performance difference and if there is it 1,2 fps btw different game, more challenging, dont get your hopes up for vanilla balance to change much. < … Special thanks to all the work that Luca did creating the original mod. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home, Press J to jump to the feed. X4 offers you a great variety of ships to pilot, from the small scout ships to the huge Portanaves, everything can be piloted either from the cabin or through an external view. Im not that deep in X4 code :) VRO has very limited scope and I really only briefly touched AI and scripts. VRO itself does not remove highways. I hadn't realised how awkward and unwieldy they were until they weren't there anymore. Bigasoft Total Video Converter could be the best solution to solve above problems in playing, editing or sharing VRO files. I bought X4 on release, saw it had potential and left it to cook for a year until the game felt a bit more complete/stable. X4: Foundations is unique in its depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. This sounds like a good thing, because they do feel kind of weird, but I'm concerned it will make the game a lot slower. Hands down the best mod for X4, and I play with this mod activated always. So build yourself storage and start moving things. no graphic changes effect it. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. Is performance impacted, though? If you were using VRO mod before – don’t do this now, you will need to start a new game or there will be large conflict. VRO is a major overhaul to the way the combat is implemented to make it more varied, enjoyable, less player-centric and less arcady (to my taste at least). X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. So far, I am liking it now. Now few things to keep in mind, last teleportation requires Advanced Electronics x 1,500 at 45,000m3 Energy Cells 25,000 at 25,000m3 Field Coils 2,500 at 37,500m3 Nvidium 2,000 at 20,000m3 Superfluid Coolant 7,500 at 120,000m2. Here's how to get connected with the community. Its more of a decesion of AI, in vanilla M turrets are weak (especially beams) so AI considers that its better to just stay out of range and use main guns, while in VRO all turrets have meaning so AI usually wants to go to their range to use them properly. This is done by changing the parameters of every ship, weapon, missile, engine, shield as well as adding numerous new weapons, missiles and even few ships. The vanilla version makes more sense. The X4 hasn’t been around long. Destroyers weapons got buffed and fire less shots. In general (not 100% accurate): - increased hull by around 1.8-1.9x Anyone know what the practical differences are for a basic satellite vs an advanced satellite? It’s being replaced after just four car-years, which is about mid-life crisis in human years – just the age when you might be wanting a 4x4 crossover coupe. Wish it were possible to just install it on my current save that I started with the release of split vendetta. I recommend mods for both X: Rebirth and X4 (you can even get the X: Rebirth ships modded into X4 if you own both games ;) ). About This Game X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. I used the crystal glow mod on the nexus to not go crazy. For now VRO dev seems to be doing a good job on keeping up with game updates, but there's no guarantee he'll do it for all the game updates. Log in to view your list of favourite games. So, in order to play VRO or share such format video, you need to convert VRO to MP4, VRO to AVI, VRO to MPG, MPEG, ProRes, MOV, WTV with a functional VRO Converter. "Reactive Factions" is a mod that will make factions react to your actions if you are contributing to their enemies (basically, if you gain positive reputation with their enemies) by decreasing reputation with you (basically you get a negative reputation). Han Swolo. This is definitely not X3 levels of slow-boating. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4%3A+Foundations+Manual chevron_left. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home, Press J to jump to the feed. I was in the exact same boat. But otherwise it's fine so far. X4: Foundations. That is, I started a new game at 3.0 then installed VRO. I don't believe so, I mean the game already lags as it is on menu when there are a ton of things, but I didn't notice any difference in lag with the mod on/off. 131.6MB yeah, but VRO L turrets have 15 km range, M turrets around 7-9. Outstanding visuals, system background visuals which brings back that X3 nostalgia!!! chevron_right. X4: Cradle of Humanity brings the X series back to Earth and expands the game's universe with new sectors and two Terran factions, including their economies, ships, weapons and stations. I see no difference, the same hair dryer fighting against a horseshoe ;-p. Hmm, hopefully some of these changes can be implemented in vanilla... it does look a lot better. chevron_right. Is there a significant performance hit with this mod? X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Anyway, Vanilla looks lame in comparison and ships usually cant really kill each other in this situations. 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